"Problems in Human Motion Planning"


Brian Skinner , Argonne National Laboratory
[Host: Genya Kolomeisky]
ABSTRACT:

Moving through a densely-populated environment can be surprisingly hard, owing to the problem of congestion. Learning to deal with congestion in crowds and in networks is a long-standing and urgently-studied problem, one that can be equally well described at the level of dense, correlated matter or at the level of game-theoretical decision making. In this talk I describe two related problems associated with motion planning in congested environments. In the first part I consider a description of pedestrian crowds as densely-packed repulsive particles, and I address the question: what is the form of the pedestrian-pedestrian interaction law?  In the second part of the talk I examine a simple model of a traffic network and study how inefficiency in the traffic flow arises from "selfish" decision-making. Analysis of the model reveals a surprising connection between Nash equilibria from game theory and percolative phase transitions from statistical physics.

SLIDESHOW:
Condensed Matter Seminar
Thursday, February 26, 2015
3:30 PM
Physics Building, Room 204
Note special room.

 Slideshow (PDF)
 Add to your calendar

To add a speaker, send an email to phys-speakers@Virginia.EDU. Please include the seminar type (e.g. Condensed Matter Seminars), date, name of the speaker, title of talk, and an abstract (if available).